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Solve problems

Image of three playing cards all of which are aces; suggests the post 16 target group i.e. Adults Continuing Education.What is the intended outcome?

Learners can apply knowledge to solve problems and seek solutions.

1

Established Practice

What is the established practice?

Answers will vary but may include one or all of these...

1: - Practitioners provide opportunities for learners to test their understanding their understanding through problems or scenarios based on real life contexts presented in print format.

2: - Learners work in face-to-face groups to discuss solutions and test hypotheses, and then present final solutions for peer and practitioner review.
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2

Advantages

What advantages can e-Learning bring?

Answers will vary but may include one or all of these...

1: - Online scenarios using digital images and animation provide engaging activities that stimulate learning and help learners to retain concepts.

2: - Multimedia presentation of lectures combined with online discussion boards can support a variety of learners, widening participation in learning.

3: - Learners unable to participate in face-to-face group activities can still enjoy the benefit of problem-based learning through animation and simulation.

4: - Use of online discussion forums can support learners in arriving at solutions and develop their interpersonal and communication skills.

5: - Online interactive activities or virtual worlds can reflect real life situations in which learners can test their skills and understanding safely.
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